![]() From what I can tell, there's a big chunk of post-game content, including combat trials, a few superbosses and an epilogue quest or two. I did a moderate amount of side quests, and ended up beating the last boss in 40 hours. God of War: Ragnarok doesn't have the scale of Elden Ring, but this is still a large video game. ![]() Sony Ragnarok is the biggest God of War ever Sindri is one of the familiar faces you'll be happy to see again. Players new to the franchise will still have a fabulous time but may find themselves scratching their heads at some exchanges. Between the original trilogy and the Norse realms, there's a lot of lore to parse through here. Mimir and Atreus will often chat about past events, and it can be hard to tell if Ragnarok is feeding you pure lore or if it's a story element from the previous game you're meant to remember. Ragnarok's biggest talkers are Mimir and Atreus - Kratos is more of a one-liner guy. When on-screen characters sigh about " another locked door," it's a red flag. Broadly speaking, this works well, but there are a few conspicuous instances where quests feel artificially extended to give characters time to catch up. Essential story points are often communicated in this manner. Sometimes this is just banter, other times it fills in Ragnarok's considerable lore. There's limited fast travel in Ragnarok, and much of the time it takes to get between Point A and Point B is filled by chatter between characters. Rather than world killer, Odin is portrayed more compellingly as a devilish charmer, while Thor's spectacular brutality is hard not to admire. Sindri and Brok, the blacksmith dwarves, remain endearing. His affectionate dialogue with Kratos and Atreus actually makes the trio feel like family. Mimir, the talking head that dangles on Kratos' waistband, calls Kratos "brotha" at every turn, but that doesn't feel confected. Though there are new standouts, like the posh squirrel Ratatoskr who maintains the world tree, highlights mostly include faces from the first game. While many games of this size feature dozens of interchangeable NPCs, Ragnarok does an admirable job of maintaining a relatively tight cast of likable characters. ![]() In spite of his terse, ferocious nature, the vulnerability Kratos shows adds emotional depth to his character - further cementing him as an all-time great. I can't say much more about Ragnarok's story without risking spoilers, so I'll just say the tale it spins is an excellent one.
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